AI Insights · Timothy · June 2022
Top 5 Match 3 Games in Australia Q2 2022 Performance
Discover the performance trends of the top 5 Match 3 games in Australia during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Match 3 games on a unified platform in Australia showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game performed.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw an upward trajectory in weekly revenue, peaking at approximately $35K in mid-April and maintaining a steady range around $25K to $32K through June. Weekly downloads fluctuated, starting at around 5.7K at the end of March, dipping to a low of 3.9K in mid-May, and then recovering to about 5.6K by early June. The game’s weekly active users increased from roughly 15K at the end of March to a peak of 18.9K in mid-June before settling around 16.5K by the end of June.
Bubble Shooter Pop! by MobilityWare did not generate any revenue during this period. However, weekly downloads demonstrated a slight upward trend, starting at 2.3K at the end of March and reaching a peak of 2.4K by the end of June. Weekly active users also showed a gradual increase, beginning at approximately 9.7K at the end of March and climbing to 11.6K by the end of June.
Call of Antia: Match 3 RPG from FunPlus International AG experienced fluctuating weekly revenue, peaking at around $16.8K at the end of May and averaging around $12K to $15K throughout the quarter. Weekly downloads saw a significant drop from 6.6K in early April to just over 500 by mid-June. The game's weekly active users peaked at around 14.5K in early April and gradually declined to about 6.3K by the end of June.
Bubble Pop! Puzzle Game Legend by BitMango, Inc. maintained steady revenue, averaging around $3K per week. Weekly downloads varied, starting at 1.8K at the end of March, dipping to 866 in early April, and then recovering to nearly 4K by the end of June. Weekly active users remained consistent, ranging from 14.8K to 18.8K throughout the quarter.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED generated the highest weekly revenue among the top 5 games, peaking at approximately $81.6K at the end of March and maintaining a range between $52K and $67K throughout the quarter. Weekly downloads remained steady, fluctuating between 1.5K and 1.9K. The game's weekly active users hovered around 6K throughout the quarter, with minor fluctuations.
These insights, sourced from Sensor Tower, provide an overview of the competitive landscape for Match 3 games in Australia during Q2 2022. For more detailed analysis and data, visit Sensor Tower.